Showing posts with label crafting. Show all posts
Showing posts with label crafting. Show all posts

09 December 2008

On Being 80, Heroics, and Death Knight Professions

I'm back!

Well, I never really left. I just didn't have anything worth saying for a while. WoW has been exciting and fun, but there's nothing new to say that wasn't said a million times during the beta. But in an effort to combat blog silence, I decided to make a post about my progress anyway.

I've been doing a lot of heroics (as many as I can) on my warrior. He's got a decent set of gear now, and I'm looking to try to get him in Naxx. As soon as I get the 140 Emblems I need (of which I'm at ~50), I'll get my T7 gloves and chestpiece. Somehow the defense trinket from normal HoL has eluded me so far, and I still go in there when I'm not getting Emblems, but I think it might just be one of those pieces I miss.

My druid has sort of been shelved for now. I'm not sure whether it's the fact that he's resto, so can't kill anything without a lot of work, or that I've got a good rhythm down with my brother and girlfriend for knocking out heroics on my warrior. I still try to get him out to do the cooking daily quest and mine up more saronite (BOO to the last 5 points of engineering), but there's not a whole lot that I really want to do with him right now. I think once we get more 80s in the guild he'll become more useful, but with only one heroic "group" (6 80s in guild, I think - 7 if you count me for both of mine) we only need one healer. And my brother's paladin is way better at that than my druid.

I still have a couple zones to do quest-wise on my characters. My druid is pretty much done with everything except the faction quests in Sholazar for either the Frenzyheart or Oracles and still needs to do some quests in Icecrown. My warrior needs about the same Icecrown quests, but hasn't done more in Sholazar than getting the flight point set up. To be honest, I'm not in that much of a hurry to get them done, either. I'm sure I'll have some time to burn once I finish getting my heroic gear worked out and I can putz around questing then.

Oh, I do have a death knight. Just like everyone else. Mine is only 58 though, and I haven't even decided on professions. I mostly just wanted to do the questline in the starting zone and be ready to pick him up at some point in the future. Although with the appearance of the Darkmoon Faire and the Northrend deck trinkets, I might just take him herbalism/alchemy to get the eternal life that's required for inscriptors (scribes?) to make the cards. Oh, and to transmute my meta gems so I can get my jewelcrafting leveled. But I really don't want to level through Outlands again right now. I spent way too much time there in the last year. So that might be a while coming.

So that's a snapshot of my WoW status. Hopefully it will change rapidly so that I have something interesting to post here soon. :)

18 November 2008

Northrend! It's here! And it's . . . already populated with 80s?!

I've been working at leveling my druid since the release. I quest with my girlfriend (a hunter), and we've been breezing through zones. Borean Tundra? Check. Dragonblight? Check. Grizzly Hills? Check. . . well, almost. We hit 75 tonight, but I can't help but feel that we're still falling behind. The big horde guild on our server whacked out Naxx this afternoon (the "big" alliance guild is a joke comparitively. . . it makes me a little sad), and I can't help but feel that I'm missing the leveling curve and won't even have the chance at 25 mans. Not that I'll be doing a lot of them, but I would like to have the opportunity there to not take if I choose. I don't want to be locked out of them because I was just too late.

But then again, as I look around at everyone else leveling, I don't see many people over 73 or so. Tons of people in Borean Tundra and Howling Fjord. Not so many in Icecrown and Zul'Drak. So maybe there is hope after all. I see bloggers posting about hitting 71 and 72. I see lots of tips on how to make enough money to afford training - which at 15-20g per spell per level isn't cheap, but not outrageous - and I see gearing guids for leveling. In my mind though, whatever gear you had on you when your soft little feet hit the beaches of Normand. . . I mean Northrend is plenty to carry you through until the quest rewards replace them. Instances drop ludicrously powered gear for how hard they are to do. Quests give 5-10g per, and that's more than enough to cover repairs and training. Hell, I even got myself a genuine [Repair-o-Mount] almost right off the bat and I haven't really missed the cold, hard cash.

I guess the best I can hope for is to just level through Northrend at the pace that I want to, and see what's waiting for me when I hit the level cap (again :) ). I've been getting enough cobalt to fuel a small army, so that's exactly what I'm doing with it. I've hit the point where I need saronite with both engineering and blacksmithing, used the crappy green armor from the blacksmithing to fuel my enchanting, and sent the extra ore off the be prospected into shiny new gems that get sold on the auction house for obscene amounts of gold.

All-in-all, I'm very happy with how things are going. I just don't want to get to the end of leveling and find out that if I had taken my time and leveled all my characters together I would have been just as well off. So here's to you, Blizzard. For another great piece of interactive video entertainment. And if you ever have a job opening, I'm very good at fetching coffee. . . .

08 October 2008

To Raid or Not To Raid

One of my very few regrets with WoW is never having been in the "endgame." I went into Naxx yesterday for the first time and stealthed around as much as I could and it really hit me that I wanted the legendary [Atiesh, Greatstaff of the Guardian]. I probably could have worked through Burning Crusade and picked up my 40 splinters, but I was getting my T4 and leveling my warrior and shaman.

With the reduction in raid size in Burning Crusade from 40 to 25, I was able to get into raiding. But this only garnered me one tier of gear before I gave up on the "hardcore" raiding in favor of hanging out with my friends. I briefly took my shaman into T5/T6 and was able to at least see the instances, but I hated the huge amounts of downtime and incompetence of the other raiders.

As WotLK advents, I think Blizzard is showing that they understand these frustrations, but also those of the extremely hardcore raiders by having dual-size raids. The hard jump from 40 to 25 man raids caused an almost universal wipe of guilds, with a few exceptions. By offering the option to continue on the 25 man path, these established raiding guilds aren't hurt. By dropping better gear than the 10 man versions, these guilds aren't trivialized. But by implementing these 10 man versions, just about everyone can venture into "engame" and complete the story arc of the expansion.

The only thing that is still up in the air is ZOMG LEGENDARIES!! In classic WoW, there were huge quest chains leading up to obtaining obscene amounts of materials to craft your own legendary weapons. In Burning Crusade, these weapons were just drops from the "end" bosses of the game in their respective patches. If this trend continues, the legendaries in WotLK will be kill-quest rewards. I don't think this will happen, but I am concerned that they will be 25 man only drops. While this is very fair, it puts me back in the same position that I'm in now. We all know that Frostmourne will make an appearance, but most likely only from hard mode Arthas 25.

Also of concern to me is the class restriction on these items. The huge uproar caused by the [Star's Fury] being given to a rogue over two hunters is well known. While I know this won't be a problem in my guild, I don't want Blizzard to react by restricting Frostmourne to Death Knight only.

I'm sure BlizzCon will shed lots of light on the situation, but until then, I'm on the edge of my plush gaming chair.

21 August 2008

Low Population Servers: Pros and Cons

I decided last night to level engineering on my warrior. I know - I must be mad to level engineering, especially this close to an expansion release. The truth is that it's an upgrade to him. His professions before were skinning/herbalism and I don't have a leatherworker, so I figured that dropping skinning for something productive couldn't hurt.

I already have a miner (well, one maxed, and one in the 250ish range) so getting the materials to level it isn't that big of a pain.

I didn't last too long before that idea was thoroughly purged from my mind. I was at about 200 engineering when I couldn't find enough stone from the minerals I was getting to make the blasting powder in the quantity I need. So I went to the auction house to just buy the extra I needed. This is when I started cursing my lower population server. There were exactly 0 of the stones I needed up for sale.

Now don't get me wrong - normally I love not having to fight over every single herb and mineral. I love being able to complete quests without having to push and shove my way to the front of the line to talk to a quest giver, or wait for hours to kill X of a particular thing in an area.

But when I can't get something on the auction house because there just aren't any, or I can't find someone to craft something because the person who got that rare drop recipe hasn't been on in a couple weeks, it makes me feel helpless about the situation. Sure, I can go farm up the stuff I need to level engineering; that isn't a big problem. But what about when I want someone to make me a meta gem that's only a world drop? How do I get something that I can't go out and farm myself? A more ethereal quality to the problem is getting groups. There are times I feel like pugging (I know, but I consider it my charity work for the year) and I can't get a group. Even on my tank or healer.

The whole point of having a MMORPG is the MMO part of that. Massively Multiplayer Online. So supposedly, I should be able to play with hundreds or thousands (or more!) people at once. And they can be across the world from me. But low population servers, whether they serve multiple nations or not, don't deliver on the most important part of the title: Massively. We can tell it's the most important because it's the first word of the genre. And because it's the only thing that makes it different than, oh, Final Fantasy XXVII or whatever the next big console RPG is.

I'm not sure how to combat this. Do you trade the convenience of being able to do what you want when you want for the ease of obtaining tradeskills? This isn't a problem for me most of the time, but when it is a problem, it gets severely frustrating very fast.

I'm hoping we can see some improvements to this with WotLK with people returning to the game for ZOMG NEW CONTENTS AND STUFF, but what's the sustainable answer to low population servers? The current band-aid of high server->low server transfers apparently isn't working, and I don't think I can afford hundreds of dollars to transfer all my siblings characters somewhere else.